

So at present it appears uMod is NOT compatible with XCOM.

didn't work because of XCOMLauncher and XComGame.exe calling itself.game started without error message, but using uMod (browse textures) crashed the game.Installing uMod and d3d9.dll into XCom-Enemy-Unknown\Binaries\Win32\, disabling XCOMLauncher.exe, and creating a new shortcut for XComGame.exe that sets the "start in" default folder to that path:.Update : Testing with uMod 2.0 r53 alpha produced the following errors: Consequently, we use TexMod in the following discussion as a surrogate for either tool. (Source: Open Texmod/uMod Project page.) While it is expected that uMod should work with XCOM, at present the community has stuck with TexMod as the tool proven to be sufficiently effective. An open source project was forked to continue development, originally called Open TexMod but later changed to Universal Modding Engine (uMod). However, development of TexMod stopped with it's release (v0.9b). A video showing how to use TexMod with the original release of XCOM:EU 2012 is available on the Nexus. The primary tool for this purpose is a third-party utility to find, save, and modify textures in Direct3D 9 applications, called TexMod. Instead, a shell environment must be created that loads before the game executable, which then proceeds to intercept calls to the art assets and substitutes modified textures on the fly from external files. See the wiki article Modding with the UDK - XCOM:EU 2012 and the forum threads linked there for current status of that progress. However, progress on using the UDK is being made all the time. (The following is derived from an investigation by Dracous79, posted in the Nexus XCOM Mod Talk forum Enemy Within Discovery thread, with additional material from the thread Expanding Nationalities.)Īt present (Dec 2013) there is no practical method to alter or insert new textures into the existing XCOM game art assets in maps or UPKs, because we lack a compiler that doesn't depend upon access to the Firaxis proprietary library of resources. 3.6 How to use TexMod with a language other than English.3.4 Texmod installation for XCOM EU with EW expansion.
