

You can tell the spell is active by the cloud of smoke that will circle the creature until the duration expires. Pro-tip - it doesn't need to be soultrap. If a soul gem of the exact size is unavailable, the soul will be trapped in a larger gem, if present, but if there are no so… I was basically level 5 just wrecking shit, and I would never get hit because my agility was crazy. There is a way to make an ultimate weapon real easy. Should you be too close, the game code will have the spell target you instead of the summoned creature. This bug is only in effect before the summoned creature switches from ally to enemy, which takes on average three strikes. With this mod installed, that original behavior will be restored as long as this is after USSEP in your load order (as pretty much everything should be … If you made a spell with soul-trap and a bonus effect, like fortify strength, then you could be permanently stronger or something like that. no it ain't just make the spell: fortify 100pts on self soultrap on target for 2 secs then run up to a wall, as far as it will let … I've just been fiddling around trying to get the classic targeting glitch/soul trap glitch going, where you get a spell effect 'stuck' on your character by combining: SOME EFFECT on Target for 1 second SOME EFFECT on Self for 1 second and then shooting at the ground. I just dropped a large sum of gold on a fortify enchant by 1250 enchantment, stuck it on a daedric tower shield and had free constant effect enchantments of any kind for the rest of my playthrough. What the Soultrap Glitch dose is: when you cast a spell it last's forever.

Im playing as a warrior right now, so you guys might tell me that I dont need spells.
